SYSTEM DESIGN · LEVEL DESIGN

FEATURED PROJECTS

ANIMAL WATCHER
Unreal Engine 5 · System Design · AI Design · Blueprint
Game Design · Systems Design · Animal AI · Blueprint · Level Design
A game prototype centered on wildlife observation, ecosystem interaction, and photography. Players influence animal behavior with lures such as food and stones, then look for memorable photo opportunities as animals feed, become alert, flee, protect, follow, and interact as groups.

PERFECT SHOT : SLASH TIME
Unity · Gameplay Design · Combat Design · Level Design
Gameplay Design · Combat Design · Level Design · Unity Implementation
A 3D top-down action game built in Unity, inspired by titles such as Katana ZERO. It emphasizes fast movement, combat rhythm, quick decision-making, and tightly paced encounters.
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OTHER SKILLS

3D MODELING
3D Modeling Coursework
Coursework exploring the 3D asset-production pipeline through modeling exercises and project work.

MOTION CAPTURE
Motion Capture Coursework
Coursework covering capture, data processing, retargeting, and character-animation workflows, with motion data applied to UE5 game characters.
GAME TASTE
NINTENDO
Pokémon · Most of The Legend of Zelda series—especially The Wind Waker and Breath of the Wild · Super Mario Galaxy · Super Mario Odyssey
I’m especially interested in how Nintendo uses accessible core mechanics, spatial design, and gradually evolving rules to let players learn naturally and keep discovering new possibilities.
RPG & SINGLE-PLAYER
Cyberpunk 2077 · The Last of Us Part I · Uncharted 4: A Thief’s End · Honkai: Star Rail
I pay attention to how character progression, narrative pacing, level rhythm, and long-term content shape the player experience, as well as the tradeoffs behind combat, progression, and presentation.
MULTIPLAYER
Counter-Strike 2 · 765+ hours · Official matchmaking: Gold rank
League of Legends: Wild Rift · Casual mode: Double Crown King · Peak rank: Master
VALORANT · Peak rank: Diamond 1
Roco Kingdom World · S1/S2: full shiny collection & Master Duelist
Long-term multiplayer experience has made me more attentive to the relationship between information feedback, map space, input rhythm, risk and reward, and player decision-making.
INDIE GAMES
INSIDE · Chants of Sennaar · and more indie games
Indie games have made me more attentive to how limited mechanics, visuals, and narrative resources can create a distinct experience—and have kept me interested in unconventional interaction and gameplay expression.
My game taste is broad, but I’m especially drawn to games with clear core rules that invite players to explore systems, spaces, and multiple solutions.
ABOUT

I focus on turning systems, levels, and gameplay ideas into clear player choices, readable feedback, and meaningful emergent outcomes.
System Design · Gameplay Design · Level Design · Unreal Engine 5 · Blueprint · Unity · Rapid Prototyping
CONTACT