SYSTEM DESIGN · LEVEL DESIGN

Jiaqi Li

Jiaqi Li

Jiaqi Li

Focused on level design, gameplay systems, player choice, and emergent interaction—turned into playable prototypes in UE5 and Unity.

Focused on level design, gameplay systems, player choice, and emergent interaction—turned into playable prototypes in UE5 and Unity.

OTHER SKILLS

3D MODELING

3D Modeling Coursework

Coursework exploring the 3D asset-production pipeline through modeling exercises and project work.

MOTION CAPTURE

Motion Capture Coursework

Coursework covering capture, data processing, retargeting, and character-animation workflows, with motion data applied to UE5 game characters.

GAME TASTE

NINTENDO

Pokémon · Most of The Legend of Zelda series—especially The Wind Waker and Breath of the Wild · Super Mario Galaxy · Super Mario Odyssey

I’m especially interested in how Nintendo uses accessible core mechanics, spatial design, and gradually evolving rules to let players learn naturally and keep discovering new possibilities.

RPG & SINGLE-PLAYER

Cyberpunk 2077 · The Last of Us Part I · Uncharted 4: A Thief’s End · Honkai: Star Rail

I pay attention to how character progression, narrative pacing, level rhythm, and long-term content shape the player experience, as well as the tradeoffs behind combat, progression, and presentation.

MULTIPLAYER

Counter-Strike 2 · 765+ hours · Official matchmaking: Gold rank
League of Legends: Wild Rift · Casual mode: Double Crown King · Peak rank: Master
VALORANT · Peak rank: Diamond 1
Roco Kingdom World · S1/S2: full shiny collection & Master Duelist

Long-term multiplayer experience has made me more attentive to the relationship between information feedback, map space, input rhythm, risk and reward, and player decision-making.

INDIE GAMES

INSIDE · Chants of Sennaar · and more indie games

Indie games have made me more attentive to how limited mechanics, visuals, and narrative resources can create a distinct experience—and have kept me interested in unconventional interaction and gameplay expression.

My game taste is broad, but I’m especially drawn to games with clear core rules that invite players to explore systems, spaces, and multiple solutions.

ABOUT

I focus on turning systems, levels, and gameplay ideas into clear player choices, readable feedback, and meaningful emergent outcomes.

System Design · Gameplay Design · Level Design · Unreal Engine 5 · Blueprint · Unity · Rapid Prototyping

CONTACT

Jiaqi Li

Game Designer · System Designer

Jiaqi Li · Game Designer

Email

Resume

LinkedIn

Bilibili